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  • How sleep deprivation reduced our logging stack costs

    • Sep 19, 2017
    • By Nadav Steiner
    • In Server Side Developement
    • 0 Comments

    Apparently, if our infrastructure team leader’s pregnant wife can’t sleep, that means he also shouldn’t. Little did he know it will lead to an extremely productive night.   As all…

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    7
  • 80 million pirates battle it out on MongoDB

    • Aug 09, 2017
    • By Nir Shney Dor
    • In Server Side Developement
    • 0 Comments

    How a 520% Increase in Players Sparked Online Gaming Platform Pirate Kings Migration to MongoDB Professional and Cloud Manager Pirate Kings is a fully realized world where over 80 million…

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    7
  • How Board Kings’ players surprised us and themselves

    • Jul 06, 2017
    • By Alon Rosh
    • In Game Production
    • 1 Comment

    The story of  an event that Board Kings’ community participated in, that quickly built up into something that went over the top… Above… and beyond… everyone’s expectations! (These puns will…

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    13
  • How Jelly Button leveraged its growth using Big-Data and Business Intelligence

    • Jun 05, 2017
    • By Liad Livne
    • In BI
    • 1 Comment

    As a data-driven company, we understand that data insights are essential to optimize and improve our games’ potential. There are a myriad of aspects to incorporate when designing and implementing…

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    14
  • How We Jammed at Global Game Jam 2016

    • Feb 08, 2016
    • By Jelly Studio
    • In Design, Game Production, Programming
    • 1 Comment

    Free of business responsibilities, our team lets loose for 2 days and builds 3 small games. Here are the tips and stories behind what happened. Last week was Global Game…

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    34
  • What Our Game Designer Thinks About Fun

    • Nov 22, 2015
    • By Barak Shelef
    • In Design, Game Production
    • 4 Comments

    What I see most in all the game design tutorials/articles I’ve read is a list of what my game should include. I’m a game designer, so this is my bread…

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    37
  • Intro Real-Time Multiplayer Game Dev [Slides]

    • Nov 18, 2015
    • By Lital Novosolov Natan
    • In Client Side Development, Game Production, Programming, Server Side Developement
    • 1 Comment

    We’ve recently hosted a meet-up at our offices and presented a lecture about the development of real-time multiplayer games using Unity3d. To keep sharing the knowledge, we’ve linked the presentation and…

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    28
  • 7 Ways To Increase Your Brand Awareness: Taking a Conference by Storm

    • Nov 01, 2015
    • By Marion Cohn
    • In Branding
    • 4 Comments

    Branding your company at an event is creative positioning. It is the opportunity to have someone experience you the way you want. It’s about aligning an interaction with your company…

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    35
  • Increasing Mobile Game Performance Through Vertex Color

    • Sep 03, 2015
    • By Eran Caspi
    • In Game Production
    • 3 Comments

    In order for us to reach the broadest audience, we need to support as many devices as possible, and in order to do that we are constantly thinking about optimization.…

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    30
  • About Clean Code

    • Aug 31, 2015
    • By Alex Adonin
    • In Programming
    • 6 Comments

    My intent in this post is to share my perspective on the subject of “Clean Code” and promote the understanding about the need for this practice. There is an old…

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    39

Categories

  • BI (1)
  • Branding (1)
  • Client Side Development (4)
  • Company Culture (2)
  • Design (3)
  • Game Production (6)
  • Programming (3)
  • Server Side Developement (4)

Recent Posts

  • How sleep deprivation reduced our logging stack costs How sleep deprivation reduced our logging stack costs
    September 19, 2017
  • 80 million pirates battle it out on MongoDB 80 million pirates battle it out on MongoDB
    August 9, 2017
  • How Board Kings’ players surprised us and themselves How Board Kings’ players surprised us and themselves
    July 6, 2017

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