Intro Real-Time Multiplayer Game Dev [Slides]

We’ve recently hosted a meet-up at our offices and presented a lecture about the development of real-time multiplayer games using Unity3d. To keep sharing the knowledge, we’ve linked the presentation and the GitHub project here so you can get a small taste of what it takes to develop a multiplayer game, with direct focus on the FPS client model and authoritative server model.

In the slideshow we explain a bit about:

  • The progress of real-time multiplayer games over the years
  • The authoritative server model
  • A few common lag-compensation techniques and how they work
  • The new UNet framework for developing multiplayer games



Lital Novosolov Natan

Unity client developer

1 Comment

  1. I couldn’t resist commenting. Very well written!

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