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How Board Kings’ players surprised us and themselves
- Jul 06, 2017
- By Alon Rosh
- In Game Production
- 1 Comment
The story of an event that Board Kings’ community participated in, that quickly built up into something that went over the top… Above… and beyond… everyone’s expectations! (These puns will…
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How We Jammed at Global Game Jam 2016
- Feb 08, 2016
- By Jelly Studio
- In Design, Game Production, Programming
- 1 Comment
Free of business responsibilities, our team lets loose for 2 days and builds 3 small games. Here are the tips and stories behind what happened. Last week was Global Game…
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What Our Game Designer Thinks About Fun
- Nov 22, 2015
- By Barak Shelef
- In Design, Game Production
- 4 Comments
What I see most in all the game design tutorials/articles I’ve read is a list of what my game should include. I’m a game designer, so this is my bread…
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Intro Real-Time Multiplayer Game Dev [Slides]
- Nov 18, 2015
- By Lital Novosolov Natan
- In Client Side Development, Game Production, Programming, Server Side Developement
- 1 Comment
We’ve recently hosted a meet-up at our offices and presented a lecture about the development of real-time multiplayer games using Unity3d. To keep sharing the knowledge, we’ve linked the presentation and…
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Increasing Mobile Game Performance Through Vertex Color
- Sep 03, 2015
- By Eran Caspi
- In Game Production
- 3 Comments
In order for us to reach the broadest audience, we need to support as many devices as possible, and in order to do that we are constantly thinking about optimization.…
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Mini Dream Team – Learning Through Production
- Aug 24, 2015
- By Marion Cohn
- In Company Culture, Design, Game Production
- 1 Comment
At Jelly, there is a learning stage for those who are new to the team which gives a mission to improve and refine design abilities, Unity development skills, and overall…