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How We Jammed at Global Game Jam 2016
- Feb 08, 2016
- By Jelly Studio
- In Design, Game Production, Programming
- 1 Comment
Free of business responsibilities, our team lets loose for 2 days and builds 3 small games. Here are the tips and stories behind what happened. Last week was Global Game…
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Intro Real-Time Multiplayer Game Dev [Slides]
- Nov 18, 2015
- By Lital Novosolov Natan
- In Client Side Development, Game Production, Programming, Server Side Developement
- 1 Comment
We’ve recently hosted a meet-up at our offices and presented a lecture about the development of real-time multiplayer games using Unity3d. To keep sharing the knowledge, we’ve linked the presentation and…
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About Clean Code
- Aug 31, 2015
- By Alex Adonin
- In Programming
- 6 Comments
My intent in this post is to share my perspective on the subject of “Clean Code” and promote the understanding about the need for this practice. There is an old…